![]() They will use one finger per face button, allowing for more dexterity across the face buttons for that section.įoosda - Demonstrates how to use the fat finger grip. Some runners also use "piano" grips, often for specific rooms. You do not have to limit yourself to a specific method of holding the controller generally, room transitions will give you plenty of time to change your hand orientation. ![]() Some schemes may be more conducive to "claw" grips (pulling your index finger above the pad, typically to reach the X and/or Y buttons), and some schemes may be more conducive to "fat finger" grips (using your thumb almost exclusively to control the face buttons). ![]() However, if you happen to be playing on Wii U Virtual Console, you can remap buttons appropriately in its menu to compensate. With that in mind, try to find what's most comfortable for you instead of blindly copying another player's control scheme.īe aware that Angle Up and Angle Down can only be on R or L, so if you wish to use those buttons for another function such as Dash or Item Select, then the corresponding Angle will be unbound. There are many different control schemes used, even when comparing some of the best Super Metroid players. A spreadsheet containing many players' control schemes is linked here.
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